I like the interactivity in the game, but let's examine a particular case: when you talk to the mortician he claims he suspects Evelyn because of reasons, but also that Theylon purchased a shack infested with the undead.

Yet you cannot ask the mortician about the shack (considering it was his, he should know, for instance, where it is). You also cannot ask Theylon about it, even though he apparently paid for it. It only comes up in that little bit of dialogue and for being an important lead that seems like a fairly gross oversight.

There are bits like this peppered through the game where it's either a false lead but you can't ask about it, or important but you have to find the answer in a very specific spot. I'm not sure if THIS is the type of suggestions you are looking for, but even if it isn't a bug it affects your ability to play the game. If the game believes I'm intelligent enough to follow clues, it should be intelligent to allow me to ask really obvious questions.

Last edited by Hyomoto; 06/07/14 05:38 PM.