Larian Banner: Baldur's Gate Patch 9
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Mr. C Offline OP
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Get your TK upto 2-5... items... skills... doesn't matter. Find some stuff. About a couple hundred pounds worth.

About to fight? Drop the iron. Use TK to place the object extremely close to your foes. Drop object.

Watch as enemy takes damage equal to the amount of the weight of the object you dropped. Enemies close enough to each other will take AoE damage. Remember containers can contain other containers... but mostly just get a strong character with packrat... tk2 is good enough, lone wolf helps. Each 'drop" of my box nets me around 415 damage. yes, you read that right. I can do 415 damage multiple times per round.

And each "placement" costs two-three action points.

Last edited by Mr. C; 06/07/14 05:49 PM.
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journeyman
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Yeah, this combo was brought up a couple of times during the beta. I'm actually rather amazed that Larian didn't end up patching or nerfing it before release. But, eh, whatevs. smile

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stranger
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Thanks C, I didn't think of adding stuff into empty boxes, etc. You can pick up barrels of water and place them in boxes xD....

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journeyman
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Let me get this right, find a wooden box and fell it with heavy stuff then drop it on enemy?

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I wish they had fixed this back when it was first reported. I don't want to cheese my gameplay with broken mechanics, and yet I do want to be able to take advantage of my character's strength and throw a nearby object as a weapon when I need to.

So while people may say "Ah, who cares if it's broken, let people have their fun with it if they want, it's a single-player game, blah blah", the problem is it removes gameplay options for players like me who want to play with well-balanced mechanics. And that's hardly fair. I think it's more reasonable to expect balanced gameplay than broken gameplay.

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journeyman
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Originally Posted by Gyson
I wish they had fixed this back when it was first reported. I don't want to cheese my gameplay with broken mechanics, and yet I do want to be able to take advantage of my character's strength and throw a nearby object as a weapon when I need to.

So while people may say "Ah, who cares if it's broken, let people have their fun with it if they want, it's a single-player game, blah blah", the problem is it removes gameplay options for players like me who want to play with well-balanced mechanics. And that's hardly fair. I think it's more reasonable to expect balanced gameplay than broken gameplay.


wot? I finished the game with almost every single side quest done without using any cheesy mechanics. Yes I had a character with 17 STR and did not use this at all ^^.

So yeah, you can avoid any exploit on your own, you don't need it fixed right away to prevent yourself from using it.

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It isn't even an exploit.. because it's a sp game / coop game.. if you do that to your own game, aren't ye in fact, cheating yourself out of fun?

There are other imbalances in the game, and one that future campaigns can easily avoid by say, removing TK entirely.

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apprentice
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Originally Posted by Amon

So yeah, you can avoid any exploit on your own, you don't need it fixed right away to prevent yourself from using it.

Gyson's not really receptive to that argument. I made it in another thread and he said "I really can't believe you typed any of that."

Some people just don't want to impose limitations on themselves; they'd prefer the game do it for them.


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