I agree with the OP. I stated several times throughout beta that the combat encounters need to be balanced a hell of a lot better. Yes, you can create some optimal characters to make it easier but that's indicative of a poorly designed encounter to begin with. No one wants a cakewalk, but they don't repeatedly want to beat their brains against the wall reloading fights because every encounter they walk into there are 3 times as many mobs as there are in your party.