Hi,
I've been playing this for a few hours now and I have to say the difficulty (normal) is ruining my enjoyment of it. I appreciate things shouldn't be too easy but, you know, this is the start of the game?!? Surely the idea is to get the player up to speed, figure out the mechanics, allow them to explore?
I've arrived in the city, the guards keep telling me I'm under experienced to go outside, fair enough, but how am I supposed to level up in the city?? I can find only a handful of quests all of which bestow very little XP.
If I venture out of town (yes I have a party of 4, all lvl 3-4) I'm pretty much restricted by encounter diffculty to only one area of the map: NW(ish) where there are level 3 or lvl 4 mobs. Essentially making it a linear experience so far. I thought the game was supposed to be the exact opposite of that? This would be fine if said encounters didn't pit me against 13(!) lvl 4 opponents or bomb undead that decimate my party in one explosion.
I think I might just have to admit defeat and turn it to easy (the shame!) but for me this 'normal' difficulty on what is still essentially a starting area is pretty ridiculous. There seems to be poison everywhere and I'm yet to create more than one fire arrow and have encountered little to no fire spells to counter it. None of my party have them.
Clearly I'm missing something fundamental here, but I'm yet to discover what that is. Balancing seems way off to me and it really is ruining my enjoyment of it. Any tips much appreciated
thanks