I'm no professional level designer, I am more of a programming guy, but I'm hooked on creating environments in Divinity Engine. I'll leave scripting for when Larian releases some tutorials about their tools.

Anyway, here are some screenshots from what I was working on today - a valley with (totally unfinished) forest and a branched off road to "oasis" corner.

Overall look, the coast:
[Linked Image]

The valley:
[Linked Image]

The entrance to "oasis":
[Linked Image]

The oasis:
[Linked Image]

Close-up on the waterfall and ornate chest:
[Linked Image]

Bonus: view from the bottom. Why would the texture be visible from both sides...?
[Linked Image]

Anyway, I'm done for now with this level. I like to mess around for a while then start something new. I'm not doing anything serious until the editor is improved a little (random errors, some quality of life improvements on UI), but might come back to this as I want to make a cool looking spooky forest.

Making a forest or generally area full of flora takes time, so I've learned. So many trees, leaves, bushes, rocks to place around to actually make it feel like a forest, not someone's back garden:)

Last edited by SuZaKu; 06/07/14 09:49 PM.