Originally Posted by Fellgnome
Originally Posted by Horrorscope
Originally Posted by Fellgnome
After a certain point, you simply need stronger skills and lower CDs more than you need more skills.


Your whole post was good, not saying I totally agree. But the last sentence is sort of the Cliff Notes version wrapped up in a sentence.

All or most powers scale, so the first Flare you get, gets stronger as you go, correct?

So that makes hybrids totaly more viable, if they didn't scale, it would kill hybrids mostly.

But the big point is, yes you need to figure out what skills you want to cover the bases, more than that isn't needed and then you are best getting AP up and CD down.

The game is pretty darn good in combat, you can stay focused on a few and really max the ability in terms of power, AP usage and CD. Or you can sacrifice some of that for having many more tricks in the bag. Since the game imo, once understood isn't terribly difficult, you can easily go with the more "tricks in the bag" approach for diversity/perhaps fun if you like and still have a great time.


You misunderstand. Certainly, all skills scale with level, but attributes improve them in important ways that favors stacking one primary damage stat over others.

Str/Dex/Int(I'll call these primaries) will reduce the number of turns related skills go on CD, reduce AP costs, further increase damage/potency, and increase chance to apply control/damage over time effects.

And even if you have plenty of one of those primaries, you're better off with more points in speed/con/per (probably in that order) to use more of the skills those attributes affect than putting points into another primary.

So generally the max attribute points you want to put in another primary attribute than your "main" is 3 to get the 8 needed for 100% success with lower level skills.


Perhaps it is just my writing, I'm in agreement with all of that in a very solid how to approach, though I still leave room for some exceptions to it as I've read a couple of takes outside of that which seem interesting and been stated to have success.