You don't need to try, they are reading this... just not on a sunday ,) We asked back in beta for this as well, but you have to remember that if this system is in place, the game would need to teleport you to the dialog location when you aren't the one starting it. Or require proximity of the 2nd player at the very least. Otherwise you could end up having dialog in combat... (and the solution they wrote about is even worse imo, as sometimes in dialog it does trigger things that 1 player can not ever handle.

I feel like coop while in theory a nice idea, is executed quite badly because the game lets you have so much freedom (yes, that's a bad thing in MP)... pretty unlike BG2 ,) There it was very easy to follow dialog, since only 1 char could start dialog at any one time and it would start it for everyone. So that removed a lot of the isolation problems you talk about.... Also the game had 1 player as LEADER who initiated travel and picked destinations, the 2nd player couldn't do that. /Although maybe they patched that later...\

Last edited by eRe4s3r; 06/07/14 10:47 PM.