The point I am trying to make however is that smart loot:
A) Wouldn't feel right in this style of game,
B) Would make crafting a lot less useful,
C) Isn't suitable given current design constraints.
I think loot should be random as there is more anticipation. After a while in Diablo 3 you KNOW you're going to get loot tailored for your class, and it actually becomes somewhat boring.
Also, +1 in this game means a lot more than +1 in a game like Diablo 3, so constantly getting smart loot in Original Sin would also effectively mean 99% of your loot is worthless after you get decent items, ie, no incremental upgrades.
You're just making assertions
A) Having all the items that drop be worthless vendor trash feels wrong in this style of game. Better design is less, better items, so that you don't just vendor everything you find without even identifying it, like I was doing.
B) Crafting is a grindy timesink that only exists to compensate for the current loot system, and - since you brought it up - feels very wrong for this sort of game.
C) What's the basis for this?
I think loot should be random as there is more anticipation. After a while in Diablo 3 you KNOW you're going to get loot tailored for your class, and it actually becomes somewhat boring.
Also, +1 in this game means a lot more than +1 in a game like Diablo 3, so constantly getting smart loot in Original Sin would also effectively mean 99% of your loot is worthless after you get decent items, ie, no incremental upgrades.
There is no anticipation when loot is random, because the odds that it will be good are too low. Like I said, I just vendored almost all items without even identifying them, because it wasn't even worth the time, in my opinion, to identify them all before selling them, because the odds that they were useful were so low. A better design would've been to make those worthless items gold drops.
For your second paragraph, that is currently the case, so I'm not sure how you can use it in support of your position since you're defending a loot system that works this way.