I'm finding DOS to be very hit and miss; at times great, at times I want to headbutt my monitor. Not sure if Larian devs read this forum, but here goes:
1. Increase non-combat walk speed
2. Pause button -- Many reasons for this, for example the UI makes it too easy to click the ground during a Turn, or target a moving enemy in stealth. Pausing would allow me to save AP, or line up the shot.
3. All party members should enter combat regardless of distance -- Scouting is frustrating because if my ranger gets too far from the party, he ends up fighting mobs himself.
4. Improve targeting in elevation -- Too often my archer hits the ground on a hill, even though the game allows me to line up the shot.
5. Better lock difficulty indicator -- I have no idea if a lock is pickable until I fail, losing precious picks. Or just make picks cheaper. Not everyone wants to rob the town blind to afford stacks of them.
6. Enemies shooting through smoke -- Not sure if this is intentional or Perception related, but it's really cheap that I set a smoke screen/oil fires, enemies can still target me, but I can't shoot back.
7. Why can't I pickpocket a target twice? Won't this break quests?
8. More waypoint markers -- For example, Aureus' quests. If I could have #3, then I could live with the quest marker system as is. Stumbling into high level mobs too much right now.
Anyway, time for bed.