Larian Banner: Baldur's Gate Patch 9
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#509571 05/07/14 07:18 PM
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1. Can we get a zoom-out that goes maybe twice as far? I like a much more tactical view. I find it painful to be even as close as max zoom most of the time. Should be an easy option and doesn't affect anyone who doesn't want it.

2. I absolutely despise the inventory system. Why can't we just have ONE BAG for the party. I have spent well over an hour basically micromanaging items in about 15 hours of gameplay. That is very tedious and significantly reduces my enjoyment of an otherwise good game.

3. Some people will disagree, but I hate the crafting system. I don't want to keep a paper journal or constantly visit websites for recipes. I guess I am ok with making it the first time via luck or ingenuity, but it should then store the recipe in the game so I could click it and see if I have the mats. As it is now, I do not enjoy making anything and hope I can beat the game without using crafting. It is even worse than the inventory management.

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1. You can scroll across the battlefield via the arrow keys right now.

2. Each character have their own carrying weight, lucky charm and barter skill, hence why the separate inventory. You can't very well have an "over-burdened" character if everyone shares one bag. Also, since this is a coop game, a shared inventory would be nightmarish (imagine 2 people clicking on the same item).

In the meantime, why not organize your inventory as you receive it or only have certain characters pick up loot. E.g. Jahan can hold crafting, your main 1 can hold extra equipment, your main 2 hold food ingredients, etc.

3. Don't know what to say other than that you are going to have a bad time...

Anyways just remember the recipes you care about? There is really no need for you to make 15 constitution belts so once you make enough you never have to touch the recipe again.

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I don't know if the devs are making any changes regarding the points you complained about but I doubt it. The system has been consistent since beta...

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And why does the bow and crossbow have separate skills but all 1H and all 2H get grouped together. That is ridiculous and stupid. Makes a ranged class pick bow or crossbow right from the start. Whereas 1H or 2H fighters can switch freely within those large classes. I hope they fix that one.

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Originally Posted by Takwin
And why does the bow and crossbow have separate skills but all 1H and all 2H get grouped together. That is ridiculous and stupid. Makes a ranged class pick bow or crossbow right from the start. Whereas 1H or 2H fighters can switch freely within those large classes. I hope they fix that one.


Why are strength characters stuck with only one skill tree while Dexterity has 2?

Why does strength give a near meaningless benefit to combat while Dexterity gives armor rating?

Not everything is the exact same.

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Well, they promised a old school classic RPG, so...

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I think the most annoying thing getting to me now (over 22 hours in) is the fact that magic doesn't have a hit chance but melee does. Not only is the battlefield an elemental disaster zone, and attacks of opportunity, and cost to move within reach, but then you still miss. Caster sits way back and never misses and stays out of almost all the magic effects.

I WANT MAGIC TO HAVE A HIT CHANCE!

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Originally Posted by Takwin
I think the most annoying thing getting to me now (over 22 hours in) is the fact that magic doesn't have a hit chance but melee does. Not only is the battlefield an elemental disaster zone, and attacks of opportunity, and cost to move within reach, but then you still miss. Caster sits way back and never misses and stays out of almost all the magic effects.

I WANT MAGIC TO HAVE A HIT CHANCE!


Agreed and this is a common issue with several TB games. That alone really gives magic a leg up.

Harry Potter and Gandalf can miss, no?

Last edited by Horrorscope; 07/07/14 01:48 AM.
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I am repeating myself, BUT more zoom out and a camera that doesnt take away my control by juming to my next char in battle is what I really want

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Originally Posted by Takwin
I think the most annoying thing getting to me now (over 22 hours in) is the fact that magic doesn't have a hit chance but melee does. Not only is the battlefield an elemental disaster zone, and attacks of opportunity, and cost to move within reach, but then you still miss. Caster sits way back and never misses and stays out of almost all the magic effects.

I WANT MAGIC TO HAVE A HIT CHANCE!

I disagree.

Reasons:
1) Melee fighters can miss but they can deal a lot of damage if they hit. There are also ways to improve their precision (like melee precision stance). In later game they usually hit 3 of 4 hits and their blows are devastating.

2) Magic attacks never fail but they only do little damage compared to melee fighters (especially later in the game) and the better spells have a cooldown timer.

3) Most offensive magical spells work more as supporting spells than as damage spell. If you for example cast an ice shard you hope that the enemy gets frozen while damage output is only a side benefit. All these secondary effects have a risk of failing as well, just like the primary attacks of melee fighters or rangers.

4) Ranger also have a chance to miss but they are already a jack-of-all-trades class with a huge array of arrows, many with AoE effects. A 100% hit guarantee would make rangers severly overpowered, just like melee fighters.


I really recommend playing the game a bit more. I'm now level 17 with more than 60 hours invested in the game since release and in the later game a lot is different than in the beginning. Your melee and rangers will improve a lot on precision and really become extremely valuable. Later in the game you probably mainly use your mages as buffing/supporting/group controlling classes while your melees and rangers do the bloody killing job. wink


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It sounds like there are a lot of things that you don't like *personally*

That's fine, but just remember that there are also people out there who do like those features and the devs may not change those features to make you happy.

If those things truly offend you, perhaps consider learning how to mod the game to match your taste?

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I am 40 hours into the game and am enjoying it but I do hope to revisit it in 6 months after I beat it to see if modding has:

1. improved the graphics, especially the low-res menu bar which looks bad at 1600p
2. farther zoom out
3. no auto-switch camera in battle
4. bow/crossbow combined stat into "ranged" and a refund of the points of one of them
5. magic hit chance

And if possible, have it so when you change characters while bartering, the character selected can compare their gear to the gear sold.

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All I want is more game

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