Pixel-hunting puzzles? Check.
Obtuse puzzles? Check.
Puzzles that you can't complete because you didn't happen to grab item X from zone Y but you have no way of knowing that you can't beat it? Check.
Convoluted story progression? Check.

A few puzzles and trapped areas (when well designed) can really add to an RPG and create a little respite from the combat, but D:OS has them by the truckload, slowing the game down to a crawl and forcing lots of backtracking. This is a shame as I think D:OS's combat is really great fun.

The puzzles thus far have been terrible as well, particularly in Luculla Forest. If someone had told me a few months back that there would be pixel-hunting in D:OS I would have laughed in his face. The plethora of puzzles wouldn't be so bad if they were actually satisfying to solve, but they're not clever puzzles.

This has completely detracted from my game experience and to be perfectly honest I don't think I can even bring myself to finish it. D:OS feels like a good RPG ball-and-chained by a terrible point-n-click adventure.

Sorry for the bluntness but I'm a little upset over this as I had really high hopes for the game.