I don't think he was necessarily referring to auto-scaling (which is indeed a plague upon RPGs), he probably just meant that the enemies later in the game should have been set to a higher level.
yes i never mentioned or intended enemies autoleveling to match the player
i just meanst they are too easy the more you level up
i explained why, enemies at lvl 10 are just 2x stronger than at lvl 5
but player at lvl 10 is like 5 6 times stronger than at lvl 5
also the more you add skills to the pool the more ai uses them badly and player uses them perfectly
so at lvl 10 for whatever potential strenght the enemies have, they use like 40 %