Daggers themselves are very, very strong. One attack is 1 AP, so take the list dagger damage and multiply it by 3/4/6, and then compare it to other weapons; even as far as attacks of opportunity go, you need to multiply by 2. Good weapons.

Backstab? Not nearly as good. The main problem is monsters changing their facing during your turn. This is the only talent in the game suffers from things changing between the start of one's own turn and the end of it; until they run out of AP, everyone else is free to wreak as much havoc as possible with all enemies remaining static.

If they simply disable enemy facing changes outside of their own turns, and maybe a little UI indicator of the appropriate backstab zone, I don't think there would be any problems.

Last edited by ScrotieMcB; 07/07/14 11:41 AM.