Yup, that's my issue, they cost a ton of AP and frequently do less than a spell half their cost could.

e4e4s3r: I don't have a problem with what chain lightning is supposed to do, I have an issue with the fact that it pretty much never does it. Like I said, I've never seen it hit more than two targets before fizzling out, it's clearly a buggy spell that needs some work. Regarding Hail Attack I'm sure it's fine against huge bosses where it can't miss, but in every other fight it just doesn't hit, yes it'll freeze any target it does hit, but it'd be more worthwhile for me just to cast piercing ice shard for 6AP so I can choose which targets I'll freeze.

The endgame spells are clearly meant to be your tactical nuke, with huge AP cost and a lengthy cooldown. But as it stands, only meteor shower actually justifies its cost, with all the other level 18 spells I'm better off saving my AP and casting cheaper spells that'll be more effective.

And yeah, the endgame spells are seriously boring. I can't help but feel they missed an obvious opportunity to spice up endgame spells, they added a 'tenebrium' skill for weaponry, but no 'void' skill for magic. They could have added a bunch of void specific spells, along with a bunch of elemental/void spells that require the element and the void skill. So much potential, so little realisation.