Originally Posted by Tanist
Exactly. Being able to get items that are not tailored to you was a part of the game. Tailored loot is a gimmick that turns a game into a shallow system.

Now I can respect if someone wants static hand placed loot, but such can be extremely time consuming and will likely result in some classes or focuses coming up short defeating the argument that random loot shorts people.

Those wanting random tailored loot are really asking for a useful prize in every box. I can understand, but it is that very thing that has seeded the bland hand-out, hand-holding, "everyone always wins!" mentality and expectation. We have plenty of those types of games. People should seek elsewhere if they want that design style.

It shows you haven't played the game because that's not how it actually works. Smart Loot doesn't mean you get an automatic upgrade with every drop (i.e. "useful prize in every box"). It just provides a higher percentage chance that the drop is for your class rather than some other class.

Little note of interest: this smart loot system is actually used in David Brevik's current game, Marvel Heroes. David, Brevik, of course, being the co-founder of Blizzard North and the developers of Diablo 1 and 2. He actually fancies Marvel Heroes as the spiritual successor to D1&2, despite your insistence of what is and isn't "part of the game" and nonsense about games with "a history of a given style". Kind of amusing, as alts are infinitely more important in Marvel Heroes than Diablo. And I've seen more than a few ideas popping up in D3 from other games.

Designs evolve, even with the people who birthed them. Keep that in mind every time you fall back on your "Larian's last few games did it this way, so accept it or move on" argument.