Yeah!

Best-Case Alternative:
- When Player would initiate a conversation/dialogue with an NPC, Other Player would be forced into Player conversation/dialogue IF:
a. Other Player is within 10 (or however many) meters to Player
b. Other Player is not having a conversation/dialogue with another NPC
c. Other Player is not trading
d. Other Player is not sneaking
e. Other Player is not fighting
f. Other Player is not ***doing whatever else that would make a forced conversation/dialogue highly disruptive***
- Conversations/Dialogues would retain and show Player-selected response at the top of the NPC's response for each and every Player response.
- Player responses and NPC responses would use either different font colors or different fonts or both for all players to see
- Either Player would be able to initiate a conversation/dialogue

I know when it comes to coding, it isn't nearly as simple as I made it out to be, but the idea is simple and makes the most sense. It would work much better than the way the game does it now.


Worst-Case Alternative:
- When Player would initiate a dialogue/conversation with an NPC, an independent/separate log window would appear for Other Player
- The independent/separate log would contain only ongoing Player conversation/dialogue without ANY external local NPC chatter and appear only to Other Player.
- Player responses must be listed on top of NPC responses for all players.
- Player responses would either use different fonts, different font colors, or both for all players to see.

Last edited by MonarchX; 07/07/14 07:01 PM.