Originally Posted by SuZaKu
Originally Posted by MonarchX
Yeah! How do we make developers listen?


They already listened: http://www.neogaf.com/forum/showpost.php?p=119514128&postcount=4561


It says:
Quote
They're working on a fix for this, when your partner is going into a dialogue alone you'll be able to click a button that pops up the dialog UI and read the history and see the choices being made in real-time.


I am not sure if that is the best way of doing it because it may disrupt whatever the other player is doing, such as talking to another NPC OR being in a completely different / far away location.

The button should be big, easy to get to, and notice to make sure the other player won't miss anything.

There should be a very obvious conversation notification/indication like a sharp button color change or button size change to let the player know that the other player entered a conversation/dialogue with an NPC.

Seeing player responses real-time may not be enough as one player may not have had enough time to finish reading the response that the other player selected. Thus, once a player selects a response, that response should appear / be shown on top of the NPC response that follows.

If the other player is located far from where the conversation is taking place, then the button or the UI should also point out the location of where the conversation takes place! Otherwise, the other player may have no idea where the NPC is located.

I think my way of solving the dialogue issue that I described in my post above this one is a better solution that using a button to solve the dialogue issue.

Last edited by MonarchX; 07/07/14 06:55 PM.