ALSO, there is another feature that I think should be integrated into a multi-player NPC dialogue/conversation mechanics where all players get to see the choices and responses of the dialogue-initiating player. The secondary/non-initiating player should be given an option to press a "Done Reading" button. The initiating player would still be the one making the response selections, but would not be able to proceed with response selection until the non-initiating/secondary player presses the "Done Reading" button. This would solve the problem of one player reading slow than the other! It should also be an optional feature, just like Dual-Dialogue setting in Game Options.
Last edited by MonarchX; 07/07/14 06:54 PM.