Originally Posted by LordCrash
Originally Posted by Aramintai
Originally Posted by LordCrash

Optimizing initiative values is a way wetter way for proper queuing imo. wink

Not really. Sometimes you gotta delay your turn for a more convenient situation that will deal more damage. For example, the warrior waits when the wizard puts an effect on enemies, or teleports them closer, or enemies come closer and strikes after that. Anyway, it's a good option to not waste your turn.

That's the reason why you should try to boost initiative of your supporting chars. In a "perfect" party the supporting mage starts (in order to boost the melee's stats), followed by the melee to do great damage and at last the ranger/rogue and the second mage (for example) in order to stun/freeze enemies before it's their turn.

Example:
Supporting/boosting mage: 16-18 intitiative
Melee: 15-16 initiative
Others: 14-15 initiative

No real need for delays. wink


I'd rather optimize my gear for max power. If I'm chosing between +int and +speed gear for me mage, I know what will be most effective.