Originally Posted by Tyhan
Originally Posted by Songbird
I remember in D3 when you were grinding for gear you'd get 8 million drops (an exaggeration, but a lot) but my friends only picked up yellow or better. Most stuff isn't even worth merchant fodder

In D:OS I pick up everything, even white stuff.

D3 and D:OS are different beasts.


That's a problem with how Diablo 3 designed loot and how common blues and yellows were (a legendary was only slightly more rare than a white post RoS!), not smart loot.

Again, Diablo 3 did basically everything wrong with loot except smart loot.

Originally Posted by Tanist
Exactly. Being able to get items that are not tailored to you was a part of the game. Tailored loot is a gimmick that turns a game into a shallow system.


Smart loot didn't make you unable to get items for other characters. It was far less likely to get a good monk weapon if you played a barbarian/crusader or vice versa but it wasn't impossible. The item distribution was the same, with smart loot only affecting the stats of 95% of the items that you could actually use.

Playing through Reaper of Souls I got items for characters I wasn't actively playing all the time.



Why should you get 95% of the stats you want when you loot an item? The problem I have is that those systems weights reward and removes the entire point of it. I personally despise those systems. To each their own though. Larian makes the random system, so it works out for me. /shrug