Originally Posted by Peter Ebbesen
Pardon me, but your argument seems to be that when you are a player with limited understanding of how the game mechanics work and thus don't make effective characters the first time around, which is entirely understandable and can happen for any new player regardless of his previous CRPG experience, you feel like a loser for occasionally enabling an easy difficulty setting because you feel that somehow this makes mock of your ability at the genre from playing other games in the past?


Hold on here. In CRPGs you're not generally expected to know the mechanics when you start out. Normal mode is usually scaled such that a non mix-max party will have a pretty good chance at winning any giving encounter. As the game goes on, difficult ramps up. If you're played cRPGs before, normal mode shouldn't be a frustrating experience with a good difficulty curve.

I'm a long time cRPG player and some of the early fights are downright unfair. IE you have pretty much zero chance of winning them the first time through even if you understand the mechanics pretty well. Normal mode is what I'd expect for late game fights or difficult settings. You're tossed right into the deep end and expected to swim.

I enjoy a tactical challenge, but they're going to lose a lot of players with the difficulty curve in this game.