I think higher difficulty should influence enemy resistances to impede magic as well but that's off topic.
no thats actually a very good idea
the problem with ai is not raw damage, cause ai has it...
the problem is human can easily combo and chain cc and effective focus which ai doesnt
giving ai +% dmg or hp woudlnt change much (until its so much no one can handle ofc)
cause the result would be the same, the higher dmg ranged would be stunned, the melees teleported and slowed etc etc
giving more res would really hurt the foundation of human tactic
making more CC resisted human would have to work around it with more strategy
Anyways at the current system, you finding it too low levelled may not be the case for someone else.
trust me... it is
i just ignore side quest, i just go and kill stuff and folloow the main quest, nothing else...
im sure most players go and explore and follow side quest way more than i do