This is getting tiring and there's almost a flame war about to start. I sense mod intervention soon if this keeps going.

Now, before this degenerates even further, let's see if we can agree on some points and move on to being either constructive or not there at all.

The system is not going to radically change with such a low demand for it. Screaming about it louder isn't going to make it look like there is actual demand. For that reason alone, we'll all have to live with it.

But that doesn't mean we have to live with it as it is, for that's what player feedback is about.

Now, I'm fairly certain none of us here even know how the loot system for D:OS actually works, just how it looks like. So that's an important missing piece of the puzzle.

Because any changes that are going to be made will only be minor changes, a tweak or two, of that nature. Whether it will evolve into something completely new or not is unknown (and unlikely, imho).

Now, this might just be me, but when I said earlier that loot doesn't matter that much in a story-driven RPG like this, I meant that it doesn't matter what you wear, as long as you can make use of it and not get stuck at some point in the game simply because you lack the stats to continue and have no options left. Because the game is story-driven, not loot-driven.

Also consider that even if you're equipped with a lot of orange items that are of around level 5, maybe trading them in for a blue with higher base stats, but fewer enhancements is not the worst idea. It's a trade-off and you get a choice in the matter. Larian clearly stated that they want this to be a fairly difficult game, and straight upgrades require no thought in deciding to use it instead of what you had up until then, hence make an easy decision.

Someone mentioned that robes with strength bonuses are useless. They may be useless to them, but not to a hybrid battlemage focusing more on his mage side than his battle side.

And merchants sell equipment too, not just ingredients and skillbooks. They are also meant to be where you can go trade in the gold you've gained from all your pillaging and looting for a potential upgrade.

Granted, not a very engaging decision to be made, for every slot, for every character you have, but still a place where your decision making can improve your overall performance.

I quite firmly believe in what I've just written, but feel free to disagree. With arguments.


Unless otherwise specified, just an opinion or simple curiosity.