Tis true, we need a few really detailed tutorials for...

1) Proper dialog / character editing and such
2) Proper scripting (Including how to add objectives, how to check for them, etc)
3) How to get Character generation menu in own, non dependent mods
4) How to add specific items to chests and characters
5) How to edit enemy behavior so that we can write our own "proper" encounters
6) How to add working teleport portals (with menu et al) to non-dependent mods ;p

This is imo some of the stuff that is really really hard to figure out without proper guidance. Or should I say, proper examples. Because you can't see how the scripts work in the campaign, you only see them there in their raw form. That's not helpful at all ;/

Last edited by eRe4s3r; 07/07/14 07:42 PM.