Originally Posted by SagaDC
I personally don't mind the idea of adding a few areas to grind in. If the "Experience Point Economy" is a concern, then those areas can provide minimal or no XP. My main concern is having areas where you can continue to get loot drops - especially crafting ingredients. I just find it rather odd that a lot of supposedly common crafting ingredients are both finite, and in actuality far rarer than things like weapons and armor.

Of course, recently there's been a lot of chatter about how Larian hasn't implemented the Mega Dungeon yet. Perhaps when that's added, it will provide some kind of renewable encounters or something.


That's my main thing. I'm afraid to craft because of the finite resources.

A way around the Experience economy, I guess just only give XP on the first time you kill something.

Last edited by Madkat124; 07/07/14 08:22 PM.