Originally Posted by Tyhan
Originally Posted by Brian Wright
Originally Posted by Tyhan
I've found that since my party always has more initiative than all enemies, it's always better to simply save AP instead of delaying.


Not true.
You can lose AP by passing instead of delaying. Usually not the frist round, but certainly after. You also can manipulate action order for your characters. Heal before a DOT like burn goes off. Haste before your character attacks.


If you'll get so much AP you'll go over your max, then just spend some of it to help the position. The only time delaying is useful is if you aren't at the front of the turn line, which in my experience never even trying to get initiative is basically never.


As I already pointed out, even if you don't go over and assume your party is always first, it is useful to manipulate the order in which your party is activated. See above for examples.