I'm beta'ing another game, no level scaling, no pointers and paths were you can only go so far before enemies are too tough. You are supposed to get that and then go hunt somewhere else for a while and return. This is the entire game, finding weak points in the game and following those paths.
I've mentioned to those devs about feedback from D:OS just to make note. Their bottom line was they are purposely making it that way (which I knew) and it isn't negotiable good or bad, that is what they want and what they believe old-schoolers want. They assume their player base will fight through it and be better for it. They believe they will be rewarded by catering to a group of RPG'ers that have been ignored.
Just like Larian decided for D:OS.
It is simply a core philosophy from the start. If one likes it great, if not, it is what it is. Perhaps a few more vids should be watched prior to laying down dollars.
Do they stick to their guns? We'll see. That's either game.
I don't fault anyone really. Designers make the game they want. Consumers buy the games they want. There is no doubt we have been conditioned in a manner of follow some guiding system nowadays. Can you switch it up and handle it when it is taken away? That I reckon is the question, if you cannot, don't take the Red pill.