The scaling problems with enemies in D:OS is pretty apparent...

The very earliest enemies already have all the stops thrown at you. Nothing is saved for later.

Making bosses difficult is a matter of giving them disable immunity and a walk it off like thing that only affects bad things and reduces them to 1 turn.

The first end boss is an extremely hard fight when he isn't disabled as an example.

Last edited by Tyhan; 07/07/14 09:27 PM.