Originally Posted by LordofBones
Originally Posted by eRe4s3r
Witchcraft has basically 1 spell (causes 1000 crushing damage on target) not sure what else you'd call end-game spell for witchraft... resurrection is neat, but I barely if ever died. And it needs just as many AP as the scroll, even with 26 INT

So basically, Witches don't have a tactical nuke. ^^


The witchcraft spell is also touch range.

High level WC spells should be Void spells, IMHO.


Tbh, void damage is overrated compared to the insane lower resistances skills men-at-arms get.

I ended up winning most every battle in, at most, 1-2 rounds. Except mudlords in phantom forest. Those guys repeatedly destroyed me. >.> With Oath of Desecration + nullify resistances, death punch ended up dealing in the area of 1800-2000 damage.

Granted, meteor strike and the hail thingy had potential towards higher damage outputs, but, as has been mentioned, they're simply not that reliable unless you have around 5+ enemies standing clustered in the spell area.

Concerning spell design, I'll have to agree with the people posting here. While mostly effective, the end game spells sort of feel like a shoddy finish compared to the fun I've had with teleporting enemies on top of each other, or chuckling as I set fire to mob after mob after mob.

Never quite got the hang of that pesky lightning though, as the water and blood would sometimes sneakily have encroached on my characters, resulting in an unwelcome stun-fest. -.-'

Last edited by Vethrin; 07/07/14 09:52 PM.