I am fine with having enemies that are too strong in certain areas but there simply need to be more clues for the player to find out which quests and areas are level apropriate. It is especially frustrating if you just wander out and the last gate you wander out is the one you are supposed to wander out.
Some call it frustrating, others exciting. This game "forces" you to explore and to try stuff out and to search for stuff on purpose. If you meet enemies that seem to be too strong for you, go somewhere else. That's true exploration by design.

If you think that this is frustrating just have a look at the forums/guides. Or the game is just maybe not your cup of tea.