The main problem is the game is currently setup to ignore mods that override existing content like spells/models/texture/etc. It will just blissfully continue using the default versions. I have found a work around, however its not pretty:

First replace Main.pak and Texture.pak with their extracted contents. In other words extract those pak file contents using Norbyte's Extracting Tool then move them to their appropriate data/mod and data/public folders then remove the original pak files. (NOTE: Do not extract the pak files directly to their folders, its causes errors for some reason, extract them in a separate place then move them manually.)

At that point the edited spell files should work as long as you edited them from the Main Module folders.

Of course this has several major issues, so don't do it unless you REALLY know what you're doing:
  • You have to edit the main module version of the files (standalone mods still won't work). As well as could have side effects ranging from losing multiplayer to flat out breaking the game and having to reinstall.
  • You have to remove 2 major Pak files (I would recommend moving them to a backup folder rather than flat out deleting them for easy recovery)
  • Who knows what kind of issues it could cause with the game's update patches confused

I would recommend simply making an alt copy of the game to mod up if you plan on doing this. To run an alt copy go to its /shipping folder and click on EoCApp.exe

I personally made an alt copy I've used to make some custom armor skins by using this work around. Sorry, I know its hardly an ideal solution, but if you really want to mod up the game right now its probably the only way to it ATM.

Last edited by MrEsturk; 08/07/14 07:50 AM.