Dying right after combat, because status effects carry over and you have ZERO time to try and get rid of them - plus the game apparently runs 2 turns in an instant, is not in any way a plus.
The whole of the game would be better if you did not have to worry about something like that.
There are many other issues, some minor, some major. A design team can only think of so many things. The true integrity test comes with public release. Thankfully Larian have listened to criticism so far - most notably the irritating NPC chatter they fixed.
Hopefully they keep listening to the community and keep improving their game.