Dying right after combat, because status effects carry over and you have ZERO time to try and get rid of them - plus the game apparently runs 2 turns in an instant, is not in any way a plus.
The whole of the game would be better if you did not have to worry about something like that.
This was actually dealt with and doesnt happen anymore, unless you as a player do something really nonsensical.
I dont see why everyone should be subjected to ridiculous changes that would distort core mechanics of the game - because you extremely incompetent and lazy few players cause those problems for yourself.