I think it is common that people ask for improvements and features in forums. Why? Because they can see things they feel would make their game more enjoyable. I also think by now most understand they most likely won't happen, but some features will... you watch. So who's to say which one's stick and which one's fade away?
Several things asked were things that most likely would have been done with more time and Larian has made a movie stating they plan on supporting the game fixing bugs, adding feature and adding content, as long as they make bank on sales. So putting that nugget out there, doubly leads people to start throwing out suggestions.
I'm not sure I've been to a forum that doesn't ask for a little more.
To Halcyon: That was a very popular subject in beta and late in beta we rec'd a huge improvement to how your character and AI react to terrain hazards. Really late we had all kinds of issues with everyone just running right into the hazards. Point here is, it was all about feedback and then time. IMO they had to get that one fixed, the reaction would have been unbelievable if it was what we had for most of beta, 75% or more of deaths were just your guys acting stupid with the terrain, then being real-time, it happened so fast you died.
Which brings us to your concern of Realtime Damage in a TB game, that was reported several times as well, I'm not sure we will ever see a fix for it or if it was just no time to address. One suggestion in beta and after release was to still keep the game in TB mode for a turn after a fight is over so we can heal/buff etc. Another was when traveling (realtime) and you took damage the system goes into combat mode for one round, that way you could in TB fashion address the issue with a heal/buff.
Which reminds me of other issues fixed late, after battle what happened was all the players auto-formed back up to the leader. They didn't care about terrain. So lets say the handle the battle un-nicked. After the fight they just made a B-Line to the leader running through fire and acid and would die. We'd say the moments forming after the fight were more deadly than the battle. Again a little late tweak to that, so players don't form until the leader moves, made a huge difference.
All this stuff imo is on the table for discussion post launch. We don't know if Larian is totally satisfied or has a few things they want to double back on. It is crazy better now, but as you say there are still some issues overall.
Last edited by Horrorscope; 08/07/14 02:59 PM.