Originally Posted by Halcyon
Thank you Horrorscope for the detailed explanation. I will double check to verify that status effects get cleared after battle.

However, if I avoid a trap with my main character, the 3 others following along are liable to walk right into it, sometimes taking an entirely different route due to the path finding, stumbling into other traps. Then they die or the entire party wipes in a matter of seconds. This has not been fixed. It happened to me several times yesterday under Cyseal. The only solution was to micro manage the movement of each character.

I am running the latest version of the game.


I've had the same issue with traps, but only traps. Hazards sitting around on the ground however, my characters will always avoid. In fact, I can't get them to run into them if I wanted to.

I think maybe the trap thing is working as intended. They're pretty easy to spot, so perhaps an auto avoid almost defeats the purpose of them being around? In any case, shooting them with an arrow has largely been my solution for traps.

Last edited by JoeBart; 08/07/14 03:35 PM.