Originally Posted by Dwel
With resistances on almost all gear, in addition to perks and skills, it is indeed easy to gain immunity to almost everything. Maybe it would be better if resistances were capped at something like 50% from gear.


I understand that, but again, isn't this more a matter of user choice rather than game mechanics? Just don't equip gear that would leave you with 100 % (or more) resistances?

In other words, why should the designers purposely gimp resistances overall to suit a particular play style for some when they have designed a game where this is more a matter of the choices the player makes for themselves?