Originally Posted by Hassat Hunter
Odd, if traps are found I find my characters are unable to trigger them, even if all 4 almost stand on top of it.
Of course unfound traps still trigger as normal.


Yes that was all part of the late improvements to hazards, the AI is so much better now. It's those you don't pick up. Boom! That is the way it should be, then you maybe dealing with real-time DOT damage.