Played quite a bit more... found a lot of issues that are better said with screenshots (a picture saying 100 words and all) so... be prepared for a long and screenshotheavy (still in spoiler tags to prevent insane sizing) update. Still around Cyseal, still spoilers for that area though, so be aware of that if you want to read this all (If you're not Raze/Larian, you're crazy, but whatever floats your boat... maybe you're crazy like me!) Also still not only bugs, also some findings and compliments wink.

REPORT:
* Minor graphical glitches with the water in the mine under Cyseal;
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* Swordfish might be a bit too big? (especially compared to other fish)
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* So yeah, again, those explodoskeletons in the rain only serve to make an easy bomb to kill enemies rather than a risk to the player (since they can't get off unless detonated by said players). Kinda counter-the-point.
* Blood next to electrified water gets electrified too? (see screenshot). Doesn't make much sense to me 0_o. Or is that intended since it's a 'liquid'? (guess so, since a next encounter I got it and an enemy used fire to explode the 'electrified blood')... pretty nice actually 0_o
* Ghoul retry; explosive arrow on my oil again, all dead (for me just my summoned spider)... probably make an AI exception *not* to do so (explode oil if allies on) wink
* Jahan tries to respond to Samsom before the conversation is over, making it hard to see, and if he's supposed to play VO, it doesn't run!
* Telling Lucia and Mallius to see for themselves, they run to lighthouse, then flee without VO or overhead text!!!
* Was wondering why Madora was having so many AP's... turns out "What a Rush" still has the same bug as in beta, that ANY damage (not just <30% HP) toggles it. Screenshot;
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* Now the infected dogs (no unique icon anymore? Even if the other was a placeholder) are yellow dots on the map again (Murphy green). So confused, so confused. Desdemona is also yellow. No consistency?
* Esmeralda's arrest; Guard lacks VO. Kinda odd hearing one line (Es), reading one (guard), hearing one (Es).
* Beer and wine taps are all marked as 'stolen' yet you can use them without repercussions. Also, both lack names.
* Ore vines lack name (is it always iron? Who knows!)
* Portraits suffer the same issue as icons on top... and summons always give 'invalid target' even if you can cast on them.
* It would be great if there was a display why something fails if the enemies resistance makes rolls unnecessary. Makes people wonder now why they resisted (even me at times and I know the system). A simple "impossible to affect. 45 chance, 70 willpower" would go a long way wink.
* "It's just the wind Blossius [...]" lacks voice-over. Same as Esmeralda convo.
* Still CYS_BlackCove at loading (and location internet name). Also saw a LUC_ checking the online tab. Both (more?) probably should get a proper area name wink
* The parchment the Dying Orc in Black Cove drops cannot be read.
* Still not sure if willpower/bodybuilding against weapon chances is intended. Most usually grant like 10%, so one level nullifies it. Making it worthless. Can't be the intention?
* Seems Flare and Lightning Blitz are still extremely powerful (1 round cooldown helps). Spider also very potent, but maybe just because Cyseal is poisonheavy. We shall see. Thinking about giving all of my crew Geo 1 to have 4 spiders in each battle... overkill.
* "The merchant and the apple tree" (book)... eat it should probably become ate it wink.
* Can't pick up the painting of a landscape in Belleh Gahr's hideout ("out of reach").
* The 2 parchments in the Pirate's office in the Black Cove have no text.
* Blew myself up in the harbor (didn't expect the flames to reach so far back 0_o). So second attempt we all went back, Female PC alone, spider to lure them... boom. Nice convo afterwards about male PC being useless smile (with the proper people speaking the lines this time aswell). Very nice, Larian!
* Did I say Nemris talking about loosing his head being hilarious... think of this convo with Headless Nick!!! (see screenshot). Also funny was the RNG gave him a tooth in his shop. Funny stuff XD. I'm easily amused wink.
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* Failed the roll for the crowdwarmer, saw no way to get Nick's head otherwise, so let Jahan interact with him till the guards arrived, then attacked them. -2 rep for Jahan, but since he cannot interact with NPC's anyway. Way to get around the -rep penalty. Then killed them all. Bit exploity I think though... (Got some nice XP too... 3x 500 for the called guard, 3x 300 for the crowd legionaires and 750xp (reginald) +85xp (crowdwarmer).
* Egocentric convo; again roles reversed in convo compared to traits. Altruitive correct though. Seems simply the character you talk to acts like he/she gained the trait to talk about, instead of there being a check who really is and him/her getting the first option. Probably intended since there is always one line before the first multiple choice anyway.
* There are many more !'s than crabs actually appearing out of the floor (and I recall in beta). If it's intended there are less foes, probably the animations need adjustment not to raise many more then?
* "Exotic lever" result in Black Cove result isn't voiced for me (male PC). Maybe intentional though?
* More animations repeat. Just entered lower level again and saw a dead hard-shelled crab launch the water spell at me he used during our battle... just animation though no damage target etc.
* Raze's Switch eh? Funny... wonder what this item does...
* Killed Pontius Pirate's whole crew before him, just 1 revive though. Did fix the respawned XP issue, so I don't see why it's made so easy on the player if they do it "wrong"...?
* Ah, the "fake boss" of Black Cove was cut... Whyyyyyy? frown
* Not sure what to make of leveldependant resistance-rolls. Can't say I'm a big fan of them at all. Does it explain ANYWHERE ingame (or the manual) that you get +10 to your rolls per level enemy under you and -10 per level on top of you? I can't recall it anyway. Was wondering for the longest time why the values of my spells and the combat log didn't collincide, until I discovered this being the actual reason. Again; not really a fan, and should get better feedback ingame.
* Why I notice these things? I have no clue... but here's a comparisson of weight for wine, beer and water per bottle and mug (haven't found wine/beer in cup if possible at all)... it has some oddities;
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* And more weight/money stuff... backpacks;
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* Big walk-through rock in Black Cove...
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* Female PC not getting appointed the proper talent modifier in this conversation. Full convo and talent modifications seen below:
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