If one plays the game as the game is intended to be played (in this case, just progressing as one likes, collecting gear, leveling up, etc.), and the game becomes too easy due to the increased power of the player, then I believe it to be a failure in the difficulty curve of the game.

You can't expect the player to voluntarily gimp himself just to address the game's inability to provide a proper challenge (or rather, to account for the player's growth, both in power and experience).

As far as I've read, Hard Mode only modifies the odds of hitting (-20% or so for the player, and +10% for the AI). Maybe the Hard Mode should also affect resistances in a similar way.




Last edited by Dwel; 08/07/14 06:42 PM.