Im at the start, havent yet pushed the murder quest to the point where Evelyns runs away. I got the three pieces of evidence for Esmeralda, went and talked to Robert.
I started a multiplayer game but im playing alone for now, if that makes a difference.
Esmeralda, Aureus and Arhu are displaying the murder quest end dialogues when i ask them about it.
Therefore, i cannot push Esmeralda to reply properly to evidence.
The only thing i did out of the ordinary was that i went and dugout Jakes grave without talking to anyone, as soon as i entered the town. I took the sheep from the coffin and went to talk to Berthia...which is where the problem started.
After that Robert refused to talk to me, displaying just a single sentence of "What is it now...?" style.
And the three characters i mentioned started saying murder quest ending sentences.
Evelyn is still at the doctors so nothing real has changed.
I guess i will break into her house and then see if things actually move forward. It looks like it should work overall.
but it sure looks ugly.
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Apart from that, various smoke effects still stop me from shooting or casting spells through them while enemies shoot and cast spells through them freely.
Its really, really f`ing annoying, to see that still malfunctioning after all this time.
And line of sight is also fucked up...excuse my french, where my archer cannot shoot at an undead archer because of some fucking fence or model of a cart (west fields encounters) but the enemy shoots at me!
Add to that that undead mages and fighters heal zombies with normal healing spells.
Which should not be happening anymore.... right?
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The decision to make differences in level create various penalties is ugly and doesnt really play well.
Im not sure how much of anything is affected by my attributes and skills and how much by level difference alone - but the visible difference between an enemy one level down or up is very big.
Im sure its a bit too late to change that and the game can certainly be played like that but it just looks and feels ugly.
All these basically very big penalties pile up and overall, in the end - practically force the game much more towards pure, focused classes builds then it should be.
You removed "way of the -" to avoid this very issue.
With the starting presentation in character creation being so hugely turned towards "classes" its not a wonder that you have a forum full of posts about this or that class and most of people playing those constricted builds.
Despite all the talk about a classless game!
Now, i wouldnt suggest removing those various penalties completely... but they should be adjusted and lowered to more appropriate levels.