Originally Posted by eRe4s3r
It would essentially require someone reverse enginered the models in the game and tells us exactly how to create collision and how to do correct node naming...


Collision isn't imported from the FBX mesh, it's a separate .bullet file that is generated using the Bullet Physics SDK.

I believe node naming is only important if you're using a mesh that has skeletal animations; for static meshes you only need to have one node and don't need materials at all.
(... at least if what the gr2 viewer says is believable: https://dl.dropboxusercontent.com/u/32263228/dos/gr2_viewer.png)