Originally Posted by Lar_q
The Knight's Dungeon, the Inner Sanctum (Temple of the dead), the Druid Dungeon(Alchemist) were originally all part of the mega dungeon but when we realised we were never going to make it at the density level we aspired to, we decided to modify their function. We have the other parts of the dungeons on our HDDs but they're not that much fun so we decided not to include them. As I said before, it's a game, not a shopping list and "Killing your darlings" is an inevitable part of any production as is shifting priorities.

I think there's more than sufficient content in D:OS as is. There certainly is more than we planned for and I hope people do realise just exactly how easy it would be to construct a few extra boring dungeon levels just for the sake to living up to the "letter of the law". Or maybe we could have cut up some of the existing dungeons and split them in different levels. We opted not to do that because we thought it'd deteriorate the game and tbh, didn't consider it a big deal. A lot these resource shifts had to do with implementing other feedback we got during the beta which we thought was more important. You may agree or disagree with that, but it's one of those things developers sometimes have to do. I certainly don't regret making other areas more dense and adding more freedom at the expense of these dungeon levels.


Dear Lar_q you seem grumpy today, i hope everything is ok and nothing bad happened or something smile

Don't be affected by forum thread of people complaining about every-single-thing. I've been meaning to write this for a couple days now after realizing the success you've been geting.

Hopefuly you are not being affected by the overcoming popularity of the game on forums (steam forums are bursting with activity on D:OS) that inevitably leads to a lot of "forum trolls" that are just naysayers seeking attention and a little anonymous hate.

True that most people are entitled to their own opinion and quite frankly most of them will express those opinions in a very very wrong way, but at the end of the day don't forget that EVERY game out there, no matter how good, there will ALWAYS be a gigantic amount of forum hate, forum complains, threats, disapointments, bad language, etc, etc, etc.

Welcome to the big picture with all it's downsides as well wink be strong and brave and always remember your game is great.


With this thread in particular, i believe that some fans liked the design idea of a giant dungeon because it's a "thing" on RPGs. Even tough D:OS is a very special diferent kind of RPG mood or setting, a lot of people like classical deep endless dungeons because they remind them of old-school dungeon crawlers and perhaps wanted to add that feeling or "vibe" to D:OS making it even better.


I personaly agree with the idea that when you invest in a company for kickstarter you MUST fully trust the developers to do whats best with that money and you did because the game turned out great, so we have to trust that you made your best shot and gut feeling to divert funds from one thing to another.

With this said, i wanted to leave a small advice. If you do make a lot of money on D:OS (Seems to be doing rather well?) just use that HDD files of the dungeon you already started, finish it, make it worth of the franchise and release it to the kickstarter backers for free. It would be quite easy to fill a giant dungeon on the game as there's certainly a lot of ways to put some lore/objectives in a giant dungeon.


Fans will love you even more and probably (i think?) it wouldnt jump costs terribly high because as you said you already have some work done. THis is my humble advice.

Love you all.