Originally Posted by Tanist
Originally Posted by Daegon
but I believe a decent improvement on the current implementation would be to at least have guaranteed quality drops from boss kills etc.


See, that one I have a problem with. When everything is guaranteed, there is no point. why bother with the system at all?

Gee, I thought the whole point of a proper balance between risk and reward is to be properly compensated with rewards based on the amount of risk involved (and for the level of risk to equal the quality of the rewards). You know.. because that's good game design balance.

Now, if you still think it's acceptable for a boss fight to reward one player with two legendary items while the same boss fight yields a potion and non-magic armor to another player, then the only thing truly pointless here is listening to anything you have to say in this discussion.

By the way, this is a game for entertainment, not real life. So maybe you can lay off the "in life there are no guarantees" examples? Because that's just a really stupid argument to be throwing out there for what should be obvious reasons, and yet you keep on using it..