Originally Posted by Demonic

All that I'm worried about is choices not having consequences, Bioware messed up big time here with DA2 and ME3.


Well, I don't consider RTwP to be a shining example of tactical play. Baldurs gate while entertaining was not my generation of cRPG, the gold box and similar style games were which each had true turn based play.

I can understand how you want dialog choices to have consequences, that is one element of tactical play in an RPG, but I also like combat to have many consequences as well. When a player is forced to consider each stage of their approach, to account for it by the round, you get much more interesting gameplay imo. Which is why I think D:OS is doing so well.

Last edited by Tanist; 08/07/14 10:48 PM.