Not a question of have/don't have exactly, it is an issue of focus. The focus of the games he listed are cheap story interaction (BioRomance, or action play, etc...) Not on detailed character development and its interaction within the game.
Removing the radial wheel or not voice-acting all dialogue doesn't change the content of the dialogue. This "detailed character development and its interaction within the game" is something that D:OS lacks just as much as the aforementioned titles.
Unless you can be more specific than that I'm not seeing the difference.