Originally Posted by Demonic
I disagree Spaghetti man, Divine Divinity had similar combat to Diablo but it wasn't a Diablo clone.

DD had a deep story, dialogue options, choices in quests, an open world and interactivity with the environment. The only thing reminiscent of Diablo was the combat but everything else was unique.


I agree. DD is like a real time RPG. ARPG's are more like adrenaline rushes, massive monsters, huge ass powers, like you are a mower and they are grass. They are fun, but they really are so lite on story, it's really misses out a chuck of RPG. And with the shear constant barrage and overpowering unlimited skills, tactics aren't much a part either. Just need to make sure your build can handle huge ass waves of mobs non-stop, that is pretty much the challenge.

DD doesn't play that that at all, it totally has it's own charm. Much more a RPG in a traditional sense in my mind. Almost like a genre that should have had many more entries in it, but never did.