I don't quite get it. I thought a game was about experiencing it as a whole. It will need to have its own style and tone to standout. It doesn't need everything ever thought of and I'm ignoring the fact that they didn't have a large budget.
This isn't the 90s anymore. A game comes out, then especially if its successful like this one is, players (rightfully) expect support, patches, DLCs, balance tweaks, UI improvements, etc. Quality post-launch support is as important as initial game design.
If you want to experience a game 'as a whole' you need to play it only after it's support cycle is over, which can take from 5 months to 5 years.