Originally Posted by inc

and lastly about the game balance, fighters are just useless and horrible early game (atleast up to lvl 12 i dont know how its like later) and i dont see whats the point of them? They're boring and underpowered and should get a buff and better/more skills..

This is a classic PEBKAC* issue.

If you examine the man-at-arms skills more carefully and consider their tactical use together with buffing magic while using good weapons (that your crafter has improved, of course) and armour (that your crafter has likewise improved), you'll swiftly realize that front line man-at-arms fighters with a mage in support are just about the best thing since sliced bread even from the early levels, and growing ever more powerful as they level up.

The mage has more options and is essential to control the terrain (though an archer can do in a pinch given enough special arrows), but in terms of damageoutput, no mage comes even close to delivering the damageoutput of a supported man-at-arms wielding a 2H.



* Problem Exists Between Keyboard And Chair.


When I said death before dishonour, I meant it alphabetically.