Viable warriors, balanced game, yo. Carrying barrels big contribution.
Come back when you finish the game. After some time mages doin almost no dmg due to spell dmg scaling only with level/inteligence/ability level, and warrior have massive dmg spike every time he finds a better weapon, especially when they can enhance weapons with tenebrium later. Near the end of the game, warrior can do ten times more dmg than mage. Very nice of you to talk about the cons/pros of the classes after only couple of hours playing, and fighting with few kinds of enemies. Sure, I can make a fire mage, go fight some burning skeletons, and then go rant on forum:
"Guys mages are useless, they heal enemies instead of damaging them, I cast fireball at fire skeletons and they are healed, WTF! Melee doin 50 dmg, mages doin -50dmg ?! Viable mages, balanced game, yo. Healing enemies big contribution.?!"
But this isn't really a constructive criticism, this is just whining.