Change lockpicks to "Devices" and make the skill a component in your ability to actually disarm traps if it isn't already.
Further, disarming traps should yield ingredients and the occassional lucky find.
In other words change traps into miniature treasure chests that you reap the benefit of if you actually take the time to disarm them.
Right now people just blow them up making the whole thing pretty useless save for a few specific places.
If people want to blow up traps that's fine... but incorporating a risk/reward element to it would dramatically increase interest in that aspect of the game.